Dice-Witch

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Pre-Alpha software to help you run your RPGs campaigns with. Either fully online or in person with your devices.

Aimed Features

list of main features informing the development. Some (or most) are implemented at this time.
Play any system
All the rules are described in TOML files, designed for the human editing them, not the machine reading them
Self-hostable
Will always be self-hostable on any sever or single board computer you own. This is a promise.
Desktop client
Not constrained to a browser, take advantage of a native built desktop application, which will allow you to use your OS shortcut to work with multiple windows.
But with web app
Not everyone will want to download it, so the web app will have all essential features.
Local hosting
Run it directly on a pc at your table, and all the player around will be able to join, no need for the web
Low resources
Uses as little as possible, but as much as necessary. Friendly to low connection speeds and ram
Easy backup
Never lose your campaign with easy export and import that can compress it to a single file.
Store images anywhere
All your beautiful artwork can be delivered from any resource online or through the dice-net server.
Deep localization
Localizable everything, from game system to resources in game. Make sure only your elf is reading elvish
Bridging to the real world
Interface with electronics addons, or your "smart" lighting.
And possibly more
Ideas aren't linear, so as development progress new feature may be thought of

Development

In development on gitea .
Currently working toward a first playable alpha, the base system are being put in place.
Updates can be followed on the fediverse @dev@dice-wit.ch